5/30/2023 0 Comments Community conversa![]() Many other systems try to do too much, like handling dialogue UI etc. I also like that the asset seems focused on just doing dialogues. I was a bit skeptical at first as to the benefits over all those existing dialogue assets but I think using unity's graph/node system is a big plus (also for the sake of reducing complexity/dependencies for the asset). Just stumbled across this here on the forum. If you have any doubt, question or support, feel free to join Conversa's Discord server You can learn more about how to create conversations, integrate them inside your game, and create custom conversation nodes watching the Conversa wiki (Link in the page at the Asset Store) I always appreciate the opinion of anyone interested in using it! Please feel free to join the Discord server (link below) to talk with me and all the other users already using it. Totally customizable! Create your own event nodes or data nodes, to read information directly from your system!įeedback is always welcome, as well as suggestions and ideas to keep improving the system. From normal RPG-classic conversation to audio cutscenes. Completely framework-agnostic! You can integrate it with any kind of system, and manipulate the flow of the conversation programmatically, to use it in all kinds of situation. For complex graphs, the bookmarking system offers a clean way to navigate your graph swiftly, without polluting the interface In-conversation events to trigger any kind of action, like updating your inventory, or firing an animation Use choice nodes to separate the flow of the conversation, depending on user input Branch out the flow of the conversation, using all kind of parameters like booleans, floats or any other kind you wish to add. With Conversa you can create conversation with different flows of conversations, thanks to its multiple features: With Conversa, creating, editing and extending your conversations will feel like an after-thought and you will be able to modify them as easy as it would be to modify a simple text file. Managing conversations has always been complicated, and the existing tools do not usually use the full potential of Unity's graph libraries. It uses the same graph-based interface that Shader Graph uses, to provide a familiar look, and intuitive mechanism. Conversa is a tool that allows you to design and use conversations inside your game.
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